STALKER Complete 2009 by artistpavel ---------------------------------------- Version 1.4.3 It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features work by many authors from Stalker community under one art direction, redesigned with new visual qualities and offered as one convenient package to reach a user base beyond the modding community. This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R. from the last generation era, when it was created, to an up-to-date experience you'd expect from games you play in 2009. I did not try change the game beyond recognition, but rather enhance it while keeping the core elements that made it so great. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented modders, concept artists and programmers over the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere the developers meant you to experience. You'll notice every single detail has been retouched and has a polished feel to it. This is ideal for first time players or people who beat the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics. ======================================== ::::::::::: INSTALLATION ::::::::::::::: ======================================== Designed and tested for STALKER version 1.0005 (also works with v1.0006, the multiplayer patch). Please update your game, otherwise you will see black screen upon startup. To check if your game is updated, check the lower left corner of the main menu screen, it should say 'version 1.0005' (or 1.0006). If nothing is there the game is not updated. If you bought this game on direct2drive.com, you need a 'digital distribution' patch called stk-dd-10005.exe, available here: http://www.filefront.com/9029406/S.T.A.L.K.E.R.---v1.0005-Patch-Download/ Starting a new game is required! The game engine can only read mod changes when you create a new game! Steam version is updated to 1.0005 automatically. Starting a new game is required! The game engine can only read all mod changes when you create a new game! ======================================== .exe installer: ======================================== Launch .exe and follow instructions. Compatibility: - Retail DVD versions of S.T.A.L.K.E.R.: Shadow of Chernobyl game with 1.0005 (or 1.0006) patch - Direct2Drive digital copy with Digital Distribution 1.0005 patch - Steam (if using installer, launch & exit the game at least once, check for version 1.0005 and install the mod) Important: start a new game again after mod is installed! ======================================== Smart Mod Manager: ======================================== 1) Download and install Don Reba's Smart Mod Manager (SMM). It's an easy to use mod management tool. You can also uninstall mods with SMM: http://www.smart-mod-manager.org/ (Steam users please use .exe or follow the Manual instruction, do not use Smart Mod Manager) 2) Important: do step #3 from Manual instruction (below). ======================================== Manual: ======================================== 1) In the main STALKER directory (by default it's "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl", and for Steam users "Steam\SteamApps\Common\Stalker shadow of Chernobyl"), locate file "fsgame.ltx", open with Notepad and change both variables in this line to "true": $game_data$ = true | true | $fs_root$ | gamedata\ 2) Copy "gamedata" folder from the SC2009 archive to main STALKER directory (the whole folder, not just its content). 3) In the "user.ltx" file make changes to these lines: cam_inert 0.1 r2_sun_near 20 r2_sun_near_border 1 r2_gloss_factor 2.5 - XP users: "C:\Documents and Settings\All Users\Shared Documents\stalker-shoc\user.ltx" - Vista/Win7 users: "C:\Users\Public\Documents\stalker-shoc\user.ltx" - Steam users, follow the XP/ Vista/Win7 instructions, you have a dummy "user.ltx" in “_appdata_” that does absolutely nothing, make sure you find the correct "user.ltx" in folders specified above. Unistall: ---------------------------------------- 1. Delete "gamedata" 2. Just delete "user.ltx" file to reset everything back to default, game will create a new one. ======================================== :::::::::::: PERFORMANCE ::::::::::::::: ======================================== Example Video Settings: - full dynamic lighting - vision distance = 100% - object detail* = 75% - grass density = 100% - textures detail = 100% - anisotropic filtering = 100% - antialiasing** = off - sun shadow = on - grass shadow*** = off - lighting distance = 100% - NPC flashlights = on - Shadow quality = 100% Resolution = 1680x1050 Result: nVidia 8800GT 512MB: 30 fps average, some stuttering. nVidia GTX 260 896MB: 60 fps average, smooth. * I recommend setting object detail to 75%, it plays nice with depth of field effect. ** The AA slider in the graphics options does nothing. If you have an nVidia card with recent drivers, you can force true AA by using these settings in the nVidia control panel's profile for the game: Antialiasing - Gamma correction: Off Antialiasing - Mode: Override any application setting Antialiasing - Setting: 2x or 4x Antialiasing - Transparency: Off *** The grass shadow option doesn't work. If you experience an unusually large hit in performance (2-5 FPS on a modern PC), check to see if you have AA enabled in the nVidia control panel’s global settings. Disabling ======================================== :::::::::: TECHNICAL FAQ ::::::::::::::: ======================================== FAQ and additional information: (please read, contains answers for many common questions): All files with the “.ltx” extension need to be opened in Notepad or a similar program to make the edits described below. 1) Current version 1.4.3 supports English game, to play in other languages: Czech, Hispanic, French, German, Italian, Polish and Russian, please download the international patch from mod website, otherwise your game won't start. If you can't download patch at the moment but you want to play, delete "localization.ltx" from gamedata\config. 2) Widescreen scopes are installed by default, to switch to standard screen scopes, go to: gamedata\textures\wpn and copy files from "STANDARD scopes" folder to "wpn" folder, overwrite all files, to switch back copy files from "WIDESCREEN scopes" to "wpn" folder. 3) If you are experiencing “shadow glitches”: This is a very distracting effect that you may see on the edges of your screen, especially if you have a 16:10 or 16:9 monitor. To fix this, go to the user.ltx file (C:\Documents and Settings\All Users\Shared Documents\ STALKER-SHOC\user.ltx for XP, C:\Users\Public\Documents\STALKER-SHOC\user.ltx for Vista/Win 7) and locate the following line: r2_sun_near_border 1 Slowly increase r2_sun_near_border’s value from 1 to 1.1, 1.2, 1.3, etc until the glitches are gone. 4) To repair weapons talk to Bar Trader, talk to NPC named Screw at Freedom base, or loot the special repair kit from an NPC's corpse (a rare item). 5) Sometimes the actor may appear wearing a Rookie Jacket instead of the actual outfit. This is a known bug from the original game and can be easily fixed by re-dressing your character in the inventory window after each armor upgrade. 6) Use the “ESC+S” keypress shortcut to create a level-named savegame (courtesy of ZRP 1.05) 7) You can teleport (jump between points in the environment) in-game at anytime by pressing “ESC+J”, or press “ESC+T” to skip the main story by selecting “Free Play” and equip for level in the dialog options (courtesy of ZRP 1.05). 8) This mod contains comprehensive shader mod that adds SSAO, parallax mapping, etc. Adding Float32 would lead to conflicts. If you must add Float32 to improve performance, first delete the folder gamedata\shaders\ and install Float32. You will lose many advanced features and the graphical enhancements of this mod but gain performance (for example, clouds will appear “flat”). It’s recommended that before resorting to implementing Float32 to first try disabling motion blur and SSAO to improving the performance: - To disable motion blur go to: gamedata\shaders\r2\SkyGRAPHICS_options.cfg and add two forward slashes before this line: #define IMPROVED_MBLUR // Enable/Disable Motion Blur So it looks like this: //#define IMPROVED_MBLUR // Enable/Disable Motion Blur - To disable SSAO, do the same procedure to this line: #define SSAO // Enable/Disable Screen Space Ambient Occlusion 10) You can learn how to control Motion Blur, Depth of Field and other effects by reading the config comments in SkyGRAPHICS_options.cfg (text preceded by two forward slashes). Sunshafts are not supported because of incompatibility with other graphics mods. Example: for Depth of Field open this file with notepad: gamedata\shaders\r2\SkyGRAPHICS_options.cfg locate this section: //Depth Of Field #define DOF_QUALITY int(12) // MAX - 12 #define MINDIST float(15) #define MAXDIST float(375) #define MAXCOF float(3) Change 375 to 200 for stronger effect. 11) You can disable introductory movies, by right-clicking on Stalker icon and selecting Properties (works for Steam too). Then in the Target box, one blank space after the last character, insert the -nointro switch and click OK. Your Target box contents should look similar to this: "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -nointro 12) You can also enable the -noprefetch switch (follow the above instructions substituting “-noprefetch” for “-nointro”). This will disable the prefetching which occurs during savegame loads, preventing the game engine from preloading a range of resources into system memory. This may reduce pauses and stuttering during gameplay some players experience. "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -nointro -noprefetch 13) The game does not support Anti-Aliasing, but you can force AA using nVidia's game profile in the nVidia control panel. However, performance is cut by half per every 2x AA adjustment. The in-game AA slider does nothing, neither do grass shadows work, but the included SSAO shaders create ambient shadows for everything, including grass. Grass distance is hard coded into the game engine and can’t be increased beyond its maximum limit. 14) You can add some of your favorite mods on top of this one if they don't use the same files (or if you know how to merge configs). Smart Mod Manager may be helpful. This mod is not compatible with other global mods, such as Oblivion Lost or AMK, since each mod has its own complex resource management system. 15) To change the size of your cursor, go to "gamedata\config\system.ltx" and make changes to this line: [hud_cursor] cross_length = 0.002 The default value is 0.015, a value of 0.00 makes a “dot”, simply experiment around with different values until you are satisfied. 16) To compensate for darker nights I made sure there’s always some kind of natural illumination like moonlight, ambient lighting, dusk, and dawn. I placed a halogen flashlight with 30 meters range and superb "good night vision" (next upgrade after green "inferior" night vision). If you would like to change the flashlight’s settings, go to the file: gamedata\config\models\objects\light_night.ltx and copy settings from 'light_night_BRIGHT.ltx' to 'light_night.ltx' you can also change the range in meters: range = 30 range_r2 = 30 and angle in degrees: spot_angle = 60 17) To increase weight limit go to: gamedata\config\system.ltx [inventory] max_weight = 60 Change the number to any value of your choosing, this will represent the amount you can carry before it goes red, which causes your stamina to run out much faster. then go to: gamedata\config\creatures\actor.ltx [actor] max_item_mass = 60 The value for this should be the same as the as the previous entry (max_weight). [actor_condition] max_walk_weight = 70 This should be a greater value than the previous two, since this represents how much you can carry until you can no longer move at all. 18) To get vanilla HUD back go to: gamedata\config\ui delete these files: maingame.xml maingame_16.xml motion_icon.xml motion_icon_16.xml ui_hud.xml zone_map.xml zone_map_16.xml then go to: gamedata\textures\ui delete ui_hud.dds *to remove NPC counter back: gamedata\config\ui open these files: maingame.xml maingame_16.xml and change values in this line to look like this: static_pda_online x="6120" y="6129" to bring back NPC counter: static_pda_online x="120" y="129" 19) To increase head bobbing: copy these settings to this file: gamedata\config\misc\effectors.ltx default head bobbing: [bobbing_effector] run_amplitude = 0.0075 walk_amplitude = 0.005 limp_amplitude = 0.011 1/2 of default head bobbing: run_amplitude = 0.00375; 0.0075 walk_amplitude = 0.0025; 0.005 limp_amplitude = 0.0055; 0.011 1/4 of default head bobbing: run_amplitude = 0.00187; 0.0075 walk_amplitude = 0.0012; 0.005 limp_amplitude = 0.0027; 0.011 no head bobbing: run_amplitude = 0.0; 0.0075 walk_amplitude = 0.0; 0.005 limp_amplitude = 0.0; 0.011 20) These are the settings that enable third person view (a feature implemented in Stalker Complete v1.4.3): Add these lines to the user.ltx file, located in “C:\Documents and Settings\All Users\Documents\STALKER-SHOC\” for XP, “C:\Users\Public\Documents\STALKER-SHOC\” for Vista/Win 7: bind cam_1 kF1 bind cam_2 kF2 bind cam_3 kF3 bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT Then save the user.ltx and load up stalker and press F1, F2 and F3 to cycle through camera views and + and - on the numpad to zoom in and out However, this enables camera view toggle only, to activate a full third-person gameplay, right-click on the Stalker desktop shortcut and select Properties. Then in the Target box, one blank space after the last character, insert the -psp switch and click OK. Your “Target” box’s text should look like this when you click “OK”: "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -psp Or like this for the Steam version of the game’s shortcut: C:\Program Files\Steam\Steam.exe -applaunch 4500 -psp 21) If you find game to be too easy, even on Master, open this file: gamedata\config\weapons\weapons.ltx and change this value from 10 to 150: hit_probability_max_dist 10 22) To increase scope waving, open this file: gamedata\config\misc\effectors.ltx and increase values in this section: [zoom_inertion_effector] 23) You can sell armor and weapons to NPCs and they will use it. 24) To enable back the binoculars detection of living creatures, in this file: gamedata\config\weapons\w_binoc.ltx change false to true: vision_present = false 25) To fix a Sleeping bag camera spin, open user.ltx located in “C:\Documents and Settings\All Users\Shared Documents\STALKER-SHOC\" for XP, "C:\Users\Public\Documents\STALKER-SHOC\" for Vista/Win 7: and change this value to 0.1: cam_inert 0.1 26) To disable weapon auto-hiding at traders (this is needed when you are playing as a member of opposite faction and unable to enter the trader's place because of your hostile status), go to this folder: gamedata\scripts and rename "bind_stalker.script_no_weapon_autohide" to "bind_stalker.script" This will make the change the default action. 27) To disable auto-applying bandages at 10% health function ("on" by default), go to this folder: gamedata\scripts and delete these files: auto_healing.script xr_detector.script 28) EASY HEALING ("off" by default): if this option is "on", Medpacks, Bandages and Anti-Radiation supplies from inventory will apply automatically, to activate go to this folder: gamedata\scripts and rename "auto_healing.script_easy_healing" to "auto_healing.script" This will make the change the default action. 29) You can reset faction hostile status by talking to Sidorovich or the bartender. To first get that option you must kill (not simply injure) a member of the hostile group. S.T.A.L.K.E.R. acronym unofficially stands for Scavengers. Trespassers. Adventurers. Loners. Killers. Explorers. Robbers. In reality it borrows its name from the movie Stalker made in 1979. The movie is based on the book Roadside Picnic by Arkady and Boris Strugatsky which was originally published in English in 1977. Neither item refers once to nuclear accidents as the source of "The Zone". ======================================== ::::::::::::: OVERVIEW ::::::::::::::::: ======================================== WEATHER: Developed by a professional art studio, the weather system in Stalker Complete 2009 is the pinnacle of visual game design. It features work by several artists including challenge winners from conceptart.org, the biggest concept art community producing works for games and movie industries. It's based on the same elements and principals found in representational art such as aerial perspective, composition, balance, and color theory to name a few. The key features include: - Natural multi-phase day and night transition, based on daily observations, photographs and studies by artists from Dolgov Studio. - Vast distant views, creating large open world around player. - New multi-phase moon design authored by our studio. - Proper sun travel according to date (01.05.2012) and geographic location (Ukraine). - Enhanced High Dynamic Range lighting and Sun effects (including realistic sunsets and sunrises) - Number of weather cycles multiplied. - Different types of storms, fast and slow. - Wet surfaces during rain. - High resolution star constellation map. - Improved water animations. (authors: Dolgov Studio, Argus-textures, Trojanuch, Sergy172) GRAPHICS: This mod takes full advantage of Shader Model 3.0/4.0 and introduces advanced shader technology first seen in Crysis and now being adopted by recent games, creating close-to-life illusion of true relief and depth, plus additional rendering techniques creating an enormous difference in the way the game looks: - Parallax Occlusion Mapping - gives 2D textures the illusion of 3D geometry, can be clearly seen on surfaces such as brick walls. - Screen Space Ambient Occlusion - a shading method, approximating the way light radiates in real life, creating soft shadows in corners and hard to reach places. - Depth of Field - a gradual decrease in sharpness, determined by the subject distance, for example a distant landscape will appear blurrier compared to near by objects. - Motion Blur - a streaking effect frequently used to show a sense of speed, when camera moves fast. - Particle system - enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, etc. - Water Shaders - improved water effects ported from Clear Sky. - Fire Dynamic Lighting - fire illuminates the surroundings, casting dynamic shadows. (authors: Sky4CE, Eggchen, NatVac) TEXTURES: A texture overhaul featuring the "Photorealistic Zone", a total rework of every texture in game by Argus over a 9 month period. Special attention has been given to preserve the game’s original look while textures have been replaced with higher quality versions and manually bump edited files. Textures are heavily optimized to reduce performance drop. - Locations - all textures replaced with higher quality photographs with partial use of original files and assets from S.T.A.L.K.E.R. Clear Sky. - Living Creatures - mutated creatures have soaking wet flesh showing through wounds, it's almost disturbing. All humans in Zone have been retouched down to finest details, armor, shoes, wrinkles, faces, even eye balls. - Vehicles - 20 year old vehicles in the Zone now appear realistically rusty and abandoned. (authors: Argus-textures.ru, Domestos) BUG FIXES: STALKER's notorious reputation of being a bug-ridden-like-an-anthill title ends here. Over the past 2 years, a joint community effort has accumulated fixes for most known bugs and "crash to desktop" exits left out by developers after patch 1.0005 with release of the unofficial community patch. In addition to bug fixes it also adds numerous positive gameplay tweaks like real weapons names, reduced head bobbing, increased actor's height, expanded carry weight limit, extended quest time, etc (the list is endless). (authors: NatVac, Fatrap, Victim, DC-, silverpower, omero, Decane, fitzroy_doll, motiv-8, BobBQ, Snowball, TSL16b, Eggchen, barin, Alex-Tommy, GSC forums...) A.I.: Artificial Intelligence received major reworking: - New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and giving them a privacy to change, they may not accept it based on preferences, if they do, they will use new stuff. - Early detection - removed the ability for NPC's to notice you at unrealistically large distances. - Stealth - knife and other critical sounds such as falling dead bodies, grass, footsteps, have been properly commented to reduce their sound radius. - Death panic - reduced the sound distance of death cries, in original game it was the cause of panic of the whole camp population, once one member was hit, as it was set to 40 meters. (authors: xStream, BAC9-FLCL, KoGar, Darius6, {imperialreign}, MulleR, Mongol) SOUND: Mod replaces massive amount of sounds in game, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with quality high bit rate equivalents. Adds unique ambient sounds for each weather cycle, repetitive NPCs only pronounce their lines once, i.e. "Get out of here stalker", hundreds of additional ambient sounds like bar kitchen cooking, horror night and fog sounds, etc. (authors: Darius6, {imperialreign}, MulleR, Mongol) MUSIC: New music collection, featuring 84 additional acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language, unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician, no MIDI or generic karaoke tracks were used. This is live music with human touch that blends seamlessly with ambient soundtrack and makes you wish spending more time near camp fire. In addition, 19 authentic music tracks can be heard on the radio and megaphones throughout the Zone. NPCs will now randomly play the harmonica as well as the guitar. (authors: Dolgov Studio, MulleR, Mongol) LOCALIZATION: STALKER is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammar errors, and humor lost in translation can be charming at times given the context, yet creating unnecessary difficulty when attempting to understand. Most of this mod’s text received a grammar-friendly rewrite, providing a much improved English localization. (authors: Tharawdeal, Onionradish, Dethtoll) USER INTERFACE: A successful graphic overhaul mod can't be complete without custom user interface. This is why we are proud to present our very own new Main Menu, Loading Screen, and redesigned HUD created by a our graphic design firm, incorporating existing in-game art and photographs of actual Chernobyl disaster zone artifacts, adding a unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S which works like a “smart quick-save” creating a separate save file with level name, in-game date, and time (example: 01_escape_2012-05-01_0535.sav) each time it’s used. (authors: Dolgov Studio, NatVac) FEATURES: - Sleeping Bag - it's always in the inventory and allows the player sleep in game. - Faction Change and Reset - now players have the ability to reset hostile status and join factions outside of the storyline. - Ragdoll Physics - natural death and hit animation, kills will no longer cause corpse ragdoll to fly backwards. - Bulb tweak - now you can shoot the lights out! - Gnomus' Scopes - high resolution scopes for widescreen and standard monitors. - Repair Kit - a special item to the game that allows you to repair weapons and armors out in the Zone. The only way to get this item is to loot it from a NPC's corpse. - Repair Services - Bar trader and Screw now sell weapons and armor repair services. - Chernobyl TV - replaced TV animation with actual footage about Chernobyl. - Elite Nightvision - black & white nightvision based on the psy_antenna postprocess effect. This one really makes you see in the dark. - ZRP Teleport - the ESC+J shortcut lets you jump between the points in the environment. - Third-Person View - press F1, F2 and F3 to cycle through camera views; numpad + or - to zoom in/out. - Other features - authentic food and drinks skins, ability to drag dead creatures' bodies, ability to carry selected explosive fuel cans, barrels, shoot birds, and more. FREEPLAY: After your journey ends with "good" ending, you'll get the dialogue that will let you continue the game in freeplay mode, allowing creatures and NPCs migrate freely. It will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn't remove the ending scene so you can enjoy it. You can skip the entire story line from the start by pressing ESC+T while in game and teleporting to last map or by clicking Freeplay and "equip for level" to start from the first map. There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project. Designed and tested for STALKER version 1.0005/1.0006. Starting a new game is required! This mod will run smooth as long as you have a video card with Shader Model 3.0/4.0 and large amount of memory to accommodate textures, it performs better than S.T.A.L.K.E.R. Clear Sky/Call of Pripyat, while providing similar and often better visuals, it's DirectX9 and the X-Ray engine at full potential. CREDITS: ---------------------------------------- Special thanks to all modders who contributed their work for this project: Argus, Trojanuch, Combragol, Sky4CE, Lucian04, Atrocious, Don Reba, EggChen, Natvac, Steel, Wobosh, Domestos, BAC9-FLCL, XiaNi, {imperialreign}, Hades, Gnomus, sergy172, Autologic, Hectorol, Darius6, MulleR, Mongol, Idoe, Nandersen, Shebuka, xStream, KoGar, OcramX, Tharawdeal, Onionradish, Zero_3, Dethtoll, MacroN, GadGett, eveNT. Mods used (fully or partially edited): - Panoramic Mod 2.1, - STALKER Weather Overhauled - SkyGRAPHICS-MOD v2.0 RC4.1 - Photorealistic Zone 1.0 - Photorealistic Zone: Living Creatures - Vehicles Retexture Pack - Zone Reclamation Project 1.05 (aka ZRP 1.05 Test 10/11, no Modifier) - Antirad Auto Injection 1.1 - Faction Change and Reset 1.1 - Sound Overhaul 1.07 RC2 - Ambient Audio Overhaul v1.8 - S.T.A.L.K.E.R Sound Remake Mod v.4.0 - ABC Sleeping Bag - Particle Enhancement 3.0 - Ragdoll Mod 1.3 - Bulbs Soc - Argus Add-ons - AI Pack 10005 - Hades Real Gore Mod 1.0 - Harmonica Mod - Authentic Music - Repair Kit 1.1 - Repair Mod (Eng) 2.5 - Gnomus' Scopes V2.0 - Raw Onion Revamp Mod (Eng) 1.05 - Asphalt 2.0 - Chernobyl TV 1.1 - NWT 0.6.1 - TS Nades - Carry Mutants Mod - Mutants Eyes - Fuel Carry Mod 1.0 - Elite Nightvision 1.1 - Stalker Forever HD Foodndrinks 1.0 - Stalker Forever Water Shaders - Normal Accuracy Plus 1.0 - Rules of Engagement 0.1 - Pavel's HUD - Freeplay Music tracks: *megaphone - John Murphy, "In The House - In a Heartbeat" (edited) - from the "28 Days Later" movie soundtrack - Blue States, "Season Song" (edited) - from the "28 Days Later" movie soundtrack - Idina Menzel, "A Hero Comes Home" (edited) - from the "Beowulf" movie soundtrack *bar music - Би-2, "Медленная звезда" (edited) - from the album "Нечётный Воин" - Би-2, "Зажигать " (edited) from the album "Мяу кисс ми" - Линда, "Северный ветер" (edited) - from the album "Ворона" - Линда, "Взгляд изнутри" (edited) - - from the album "Плацента" - Линда, "Отпусти меня" (edited) - - from the album "Плацента" - Иван Купала, "Росы" (edited) from the album "Радио Награ" - Firelake, "Dirge For The Planet" (edited) - from the album "The Temptation Journey" - Света feat. MILLI, "Другая" (edited) - from single release - t.A.T.u., "All About Us" (edited) from the album "Люди инвалиды" - t.A.T.u., "Вся моя любовь" (edited) from the album "Люди инвалиды" - t.A.T.u., "Что не хватает тебе" (edited) from the album "Люди инвалиды" - t.A.T.u., "Люди инвалиды" (edited) from the album "Люди инвалиды" - Total, "Бьет по глазам" (edited) - from the album "TOTAL: 1" *all other base sounds obtained from various legitimate and free sources around the internet. ---------------------------------------- STALKER Complete 2009 designed and compiled by artistpavel 05 December 2009 artistpavel.com For latest version visit: http://artistpavel.blogspot.com/2009/04/stalker-complete-2009.html or stalkercomplete.com